Abdalla Bushnaq
Abdalla Bushnaq
> What about #define attribute in #define varying out #define textureCube texture #define texture2D texture #define varying in All those need to be redefined at least if the platform is...
Wow, that was fast. Will try it tomorrow. Strange that I did not find that ticket. Sorry!
@crykn it looks as if the latest version of your gdx library (that is compatible with libgdx 1.11), is not available as an artifact. 0.3.1 is available, but not 0.3.2....
I use jitpack and can get the core library, but not the gtx library. I switched to previous version until the 0.3.2 is deployed to jitpack.
I will check when I am back at my computer. Thanks.
Concerning the pull request. I am new to git and need to study if I can include this in my version to test it, or if this is just a...
tested with -XstartOnFirstThread. This will sound crazy: 1. If I remove the setFullScreen(true) code, it works. 2. If I remove the setFullScreen(true) code, and remove the dependency to api "com.badlogicgames.gdx:gdx-lwjgl3-glfw-awt-macos:$gdxVersion",...
No, I did 1, then 2, then 3. so dependency was no longer there. But I will recheck tomorrow after work, as this is behaving exactly as you suggest. Maybe...
ok @crykn , I retested and checked eclipse external dependency and as you suspected, the macos awt library was still there. I then refreshed the gradle project and rechecked and...