Andrew Bainbridge
Andrew Bainbridge
Haha. I hope people don't try to track me down 30 years after I wrote some code. Although hopefully he'd be pleased that people still find his code interesting after...
Hi Eric. I sent a few versions via email but haven't got a reply yet. So I'll attach two zips here in case my emails aren't getting through. aa_poly_test5.zip includes...
Glad to see you're still alive :-) I can't remember much of what was going on here. Give me a few days to re-familiarize myself.
OK, I think I remember what was going on. I've just installed VS 2022 to reproduce the build errors you're seeing. (Gosh VS 2022 is horribly large and slow). My...
> D'oh, thanks for the thorough debug tips :-) > I added your "aa_poly_test5" fixes in, three years ago Ah, right. I had forgotten that. > The problem is, I'm...
> Could you perhaps look at the code (yours, mostly) in the repo currently and see what, if any, fixes are needed from your test6 code? If you have any...
Sorry I misread your comment. Let me try again... No, you shouldn't see a difference between the
Sorry for the delay, I've been ill for a bit. I have discovered a bug in my test6/AApolyScan.c that isn't in the test5 version. If you pass in a polygon...
I've now got some changes to the GGs code that are less extensive than my previous attempt (aa_poly_test6) and also don't introduce the new bug that my previous attempt did....
> Graphics Gems has code for testing if a polygon is convex or not Hah. Thanks for the link. I have GG IV. I'm not sure why I didn't think...