Jacob

Results 233 comments of Jacob

Yes, I think relative-first is the best approach in situations like this. Using signals you can always do this: ```ts knot().endHandle(() => node().absolutePosition().transformAsPoint(knot().worldToLocal())) ``` To pin the handle to some...

Have you tried reading [README](https://github.com/motion-canvas/motion-canvas#developing-motion-canvas-locally)? Feel free to join our Discord server if you have any problems with the steps described there.

> switching to a x8 slowdown causes a recomputation that requires eight times as many frames to be computed. There's no x8 slowdown, max is x4. But the recalculation that...

[Here's an example](https://gist.github.com/hhenrichsen/104346a89370f23bb92e3274dc592dd4) by @hhenrichsen on how to achieve something like this with [MathJax](https://www.mathjax.org/). The process of doing `MathJax -> SVG -> base64 -> Image` looks plausible and I'm okay...

@t3ssel8r that's really good to know. I assumed they were doing the morphing on the level of meshes, but using SVGs seems so obvious in hindsight.

I think something like this should be optional. I often make small adjustments to the animation when finishing up a video. Being able to re-render only a portion of it...

I think it should just be a checkbox in the render settings. This way it would be clear as to what will happen

We already include examples in TSDoc comments. [For example here.](https://motion-canvas.github.io/api/modules/flow) Not all modules are documented yet, but it's currently not the priority since parts of the API are still a...

When it comes to validating code blocks, I've been working on a [custom plugin for docusaurus](https://github.com/motion-canvas/motion-canvas/issues/27#issuecomment-1208402359) that uses typedoc which I believe already does the traversal. I think it would...