Jacob
Jacob
Kinda similar to #234 Not sure if we can fix this since it seems like a CORS issue on the image server side
Something like this should already possible with threads: ```ts // start the loop concurrently: const task = yield loop(Infinity, function* () { // animate something }); // wait for the...
> I noticed that the springs are very sensitive to the projects frame rate I think the best way to address this would be by using a fixed time step...
The console error has to do with #395 The problem with ligatures is that `CodeBlock` supports text selection, where a range of characters can be made less transparent than the...
@MatsMurmann yes that's literally what I said. > But maybe someone has a more elegant solution to this.
It's not just about time events, meta files will be used to store more data, such as editable properties, project settings, etc. @strau0106 Can you elaborate on what are the...
The purpose of storing the whole meta file - no matter how few things it contains - is that these files serve as the source of truth for the animation...
I'm all in for GURQ. Not sure about using a hidden input for redo/undo. Feels like a really hacky way to achieve this. The only benefit seems to be keyboard...
I don't think diff is necessary at the moment. We're not implementing undo for a text editor where the contents change every few milliseconds. Even if we assume that a...
Now as I think of it, it should make it easier to integrate undo with other input fields. Is it possible to implement GURQ with it, though?