Results 3 comments of Aaron Blohowiak

Hi! I touched this stuff last, so I think it is on me to address this. Awesome Issue. Thanks for the detail. The job of connectionView is to manage the...

^^^ this is a long-winded way to say i believe the fix is to delete ``` if (this.particleSystemSize >= this.maxParticles) { missedLaunches++; return -1; } ``` we should also update...

I'll put together a PR later today.