Wijnand Koreman

Results 10 issues of Wijnand Koreman

Currently I am developing to ensure that everything we have Maya is also available in Houdini. __Issue__ Menus cannot be made post launch of the application. After reading the approach...

development
proposal

## Issue The `registered_event_handlers` can hold multiple callbacks under the same key. Currently the callbacks are stored in a `weakref.WeakSet` under the given event name, e.g: `"taskChanged"`. As a set...

proposal

To ensure the user has the freedom to chose if the filenames contain a frame number or not we will need to remove the default behavior of the capture single...

When trying to open the Preview Widget after the first time open and closing it, the hitbox moves to the right. The rest of the widgets can be expanded when...

## Issue: We have setup a publishing approach which uses `targets` so we only get those plugins when the `target` is set to `X`. When attempting to run `pyblish publish...

Main points * Adds __fusion/scripts/deadline_submit_and_switch.py__ * Deadline support through BlackmagicFusion module with use of Fusion Console Node * Plugin for creation of switch job -Note: part of issue FUS-32-

Part of issue FUS-32 * Added launcher module * Added `which` and `execute` function to core * Retrieve PATH and PATHEXT from env in which, fallback to os.getenv if PATHEXT...

Currently the API feels odd and clunky. As a new user it will be confusing to read through the combination of functions which allow `acre` to work. ## Proposal: refactor...

## Issue When creating tools which load files without use of Avalon loader but want to support the use of the manager we are forced to create "fake context". The...

## Issue The main issue we have encountered is that the namespace creation from the [`maya.pipeline.load`](https://github.com/getavalon/core/blob/master/avalon/maya/pipeline.py#L392) is forcing us to recreate a namespace in all loader plugins. Our current solution...

enhancement
Maya