Andrew Allbright

Results 25 comments of Andrew Allbright

@zmerlynn I would be happy to help with the Agones Unity SDK maintenance and development. I think @ZeroParticle and I can help with testing and other project needs. I think...

@markmandel @igooch Please check out the latest version of the code. As I was making the changes I realized there was an opportunity to standardize on having a `README.md` in...

@igooch @markmandel & @ZeroParticle The build was previous failing but has now since passed. Please review this PR when any of you can! I also tagged @ZeroParticle especially to review...

Added these changes to https://github.com/googleforgames/agones/pull/3887

@igooch @markmandel I think this is ready to be merged into main; would you review and let me know if there are more changes you would want to see? Thanks...

@ZeroParticle I like this work! I have a thought that I'd be interested to know your opinions on. What is elements of the test project are added in as Agones...

Apologizes to everyone. The experience with trying to containerize these Unity tests (see attached issue) was discouraging enough to push me into just fully giving up on Unity. There's a...

Going to add some current notes here. The way Unity handles licenses changed since I set up aallbrig/getting-started-with-game-ci-docker. Before one would generate a `.alf` file, navigate to a Unity webpage,...

@markmandel Not yet! Wanted to spent a little more time on this research/due diligence.

Here's the linux based `docker run` command that gets assembled in the GameCI's JS/TS: [src/model/docker.ts#L77](https://github.com/game-ci/unity-test-runner/blob/main/src/model/docker.ts#L77) ```js return `docker run \ --workdir /github/workspace \ --cidfile "${cidfile}" \ --rm \ ${ImageEnvironmentFactory.getEnvVarString(parameters)} \...