aXu_AP
aXu_AP
Notice: I tested the code only in 3.x build, then changed `linear_interpolation` to `lerp`. I think there shouldn't be any other changes between 3.x and 4.0. Also C# code is...
I tested it a bit, and it seems that Clip Children has nothing to do with the bug, it occurs without it also: ![kuva](https://github.com/godotengine/godot/assets/1621768/b9c85a10-a723-46fd-a81c-274b1407a7ac) ![kuva](https://github.com/godotengine/godot/assets/1621768/4de3e22b-3688-4afe-abd0-be7d0c8f5b2b) As mentioned above, it seems...
Is this problem caused by having bilinear filtering on? Since svg icons are rasterized at the native resolution (AFAIK, feel free to correct me), filtering should be turned off wherever...
Hmm, too bad... Either way as Mew said, the problem should get fixed properly. Somewhat related, I've noticed a similiar problem with partly transparent fills (which the fix alpha border...
Going through all members of all resources will be a feat in itself, however if somebody wants to do it, we should have a reusable text to add in appropriate...
Material does really seem to be the odd one here, so far in my sporadical testing most resources do emit `changed`. There's some quirky ones as well, like `SpriteFrames`, which...
Delete Lines is outlier not only by behaviour, but the default hotkey is strange as well. I wonder why it isn't `shift+delete` as in lot of other editors (refer VS...
Since `_ready()` is called from bottom up (children first) usually you can rely on children being ready. However, since ui needs the whole thing to be ready since parents affect...
> (thought the buttons shouldn't overlap with the text ). > I'd even go as far as to say the buttons might not need to be hidden and only visible...
There's built in SpringArm node which does exactly that. However, combining it with Orbiter effect is difficult. I think node which would take 2 nodepaths as exports (from, to) would...