aRestless

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About instabilities in loading screens: GW2 essentially stops its normal rendering process while in character select screen and on loading screens. ReShade also always recompiles when coming out of a...

I think I just ran into the same issue. The problem is the implementation of Worktree.doAddDirectory: https://github.com/src-d/go-git/blob/master/worktree_status.go#L299 Add only iterates through files existing on the file system. It will therefore...

> we require the last element of the chain to be non-conditional / non-erroring so there's always some policy (maybe this isn't necessary? maybe this just means "don't modify it...

Reading about the "footgun" aspects, and the need to debug complex setups, I'm wondering if there's a need to track some aspects of the last scaling decision in the FleetAutoscaler...