Jonathan Shull

Results 43 comments of Jonathan Shull

We load the enemy units from the stage. This is selected in the `level-select` (technically a child scene selects it, but it is emitted up from the child to the...

Great! I'll take a look at it later tonight. I made 2 suggestions for #19 , and I'm currently making a PR to fix a bunch of the errors/warnings across...

I briefly looked through it. I have a few thoughts - Battle.gd Line 61. Currently, it checks if a unit is dead to allow the attack. This works, but it...

Now that the base logic is complete, we can start to add sound effects and look into adding more stats to the damage calculation. I'm not sure how damage calculation...

> Hello aMytho ! > > I'm trying to take this task for now. And as I'm looking to how to do it, I'm questionning about the return of get_account_info....

I've fixed the error that prevented loading the specific unit `res://Menu/SubMenu/Unit/Display/unit_display.tscn`. There is still some data missing, but we will have to do a DB migration and add the necessary...

I think all functions are supposed to be in snake_case. I also prefer camelCase, but they seem to want snake_case for functions instead. Using yodaCase is up to you. I've...

We can definitely add the "Mission Complete" or failed animations in. For now, moving to the main scene is probably fine. I started working on the dialogue/zone system a few...

I think I can start this now. I probably can't do anything with the dialogue portion (godot 4.1 dev 3 released, so we should be able to move to it...

I merged the recap view PR #37 I still need to add the mission completed/failed screen. I'll do that soon. (Another project is taking up a lot of my time,...