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A simple implementation of Brave Frontier in the Godot Engine

Results 16 brave-frontier-godot issues
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Godot supports browser exports via web assembly. We should be able to support it. This would greatly reduce the amount of effort to run the game. The main goal of...

if you want I can translate more things like dialogs in your project

The original game allowed you to select a team of units and 1 friend per battle. We currently support teams, but the user can only have 1 and they have...

good first issue

When a unit is attacked, we simply subtract the ATK from the HP. We should add in the DEF to the calculations. However, I'm not sure how they did the...

I've been doing some testing with the new version. Everything seems stable! I'll do some final testing in my current PR, and if all is well I'll push the changes....

Version

We have all the logic in place to handle multiple teams, but we only allow the summoner to have one at the moment. Let's fix that. I think we will...

enhancement

I probably should have made this before we wrote all of the code (lol). There are several patterns we should try to follow. We can make exceptions when needed, but...

If we try to play an animation that doesn't exist the game will crash. This is intentional. However, it would be better to have some error handling for that. We...

While playing the first stage (basics_of_battle), if you win or loose at any time of the fight, the user will be transported back to the home menu. It might be...

This issue is for finding a specific file in the asset rip from reddit. If you can't find something, post what you are looking for and someone may post the...