aGuyWhoMadeGames

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I got it to work by copying the files from a gh actions test workflow with the following file structure: ``` │ D3D12Core.dll │ d3d12SDKLayers.dll │ dxil.dll │ Godot_v4.3-dev5_win64.exe │...

It seems like the websocket server referenced in the code snippet doesn't work. I'm working on a PR to fix this, but trying to connect to `wss://libwebsockets.org` just gives a...

https://github.com/godotengine/godot-demo-projects/tree/master/networking/webrtc_signaling is a great example of using a websocket signaling server.

The class reference is actually automatically generated from the `doc/classes` directory of the main Godot repo, so it will need to be modified there.

It's not quite the same, but I do have a similar project made in Godot if you want to look at it or use it as a starting point. https://github.com/aGuyWhoMadeGames/planet