Alexander Bothe
Alexander Bothe
Nice okay, this completion case should be reproducable and even unit-testable. Gonna care about this. Thanks for the report! :)
Yes please!
Let's see whether it works now.
I'm really struggling to find a place in the D_Parser.Resolver.LooseResolution.LookupIdRawly method where it's crashing.
Meh, still these issues with dependencies.
Hey there, yes, it's quite an effort to port & maintain such a huge piece of software. Things were a bit easier back then while studying :/ I also thought...
I could let it recognize object files and static lib files - although I'm not sure whether one should explicitly allow them to be linked-in or whether everything happens implicitly....
Basically it's a good idea, but I thought about reusing already existing options. When you right-click a file in the Project Pad, you can select a Build Action for a...
(The actual treatment in the builing process for D projects isn't implemented yet, of course. But you can select the Build Action for a file)
and at this place, I wouldn't put any further effort into it -- it would simply exceed Mono-D's goals. I'd rather have a makefile that does specifically configurated things instead...