青溪之竹
青溪之竹
Is this library have a concept of connect pool? Do I need to mind the dispose of the connection?
i know it is ok to set the option select when the select is render first. so how to set value when you bselect is render?
我按照 ET/Book/1.1运行指南.md 这里的说明: > 点击Unity菜单Assets->open` C# project启动vs 编译 尝试编译 但是报了一大堆的错。大部分都是因为缺少了下面这个using语句相关的dll > using ProtoBuf; 麻烦加上相关的nuget!或者dll
### Steps to reproduce I have a class like this: ` public class Version { public int Id { get; set; } public string VersionStr { get; set; } public...
如何批量更改数据
DbContext的update方法,貌似只能一次更改一条。如何做到一次更改多条数据(同一实体类型)。EF里实现查询,后修改,再savechanges. Chloe该怎么做?
I have catch this exception in my product env: ``` Unhandled exception. System.InvalidOperationException: Collection was modified; enumeration operation may not execute. at System.Collections.Generic.List`1.Enumerator.MoveNextRare() at zipkin4net.Tracers.Zipkin.WriterExtensions.WriteList[U](StreamWriter writer, SerializeMethod`1 serializer, String fieldName,...
这个版本的lantern无法连接上而且生成了很多文件占用c盘。这些文件类似于这样: ``` replica-local-index-20221026-102516.sqlite replica-local-index-20221026-105538.sqlite replica-local-index-20221026-112601.sqlite replica-local-index-20221026-115624.sqlite ```   而且不单单在安装目录下有,在系统的Temp目录下也生成了一大堆,而且还有一些torrent的文件!!!我的c盘很快就耗尽了存储。 而且说是无法连接,但是lantern还是不断的发送和接受网络数据!这究竟是在干嘛?