Alex

Results 17 comments of Alex

I have also tried older versions: 1.2.172, and 1.2.169, they both act in the same way, with "Asset Pipeline Refresh" taking ~61 seconds. Also, I have tried to use Unity...

Hi @paulinon, At first. I wasn't able to turn off Auto-Resolution because Unity Editor is not responsive. But then, I changed the build target from Android to PC, and Android...

I have been trying to create a minimal-reproducible project, by installing most packages and plugins that I use. I created the project in Unity 2020.3 and upgraded to 2021.3. In...

@paulinon I upgraded to version 1.2.174. It hasn't resolved my problem, I still see a 50-60 seconds delay for a load of each file.

Here is the [AndroidResolverDependencies_xml.log](https://github.com/googlesamples/unity-jar-resolver/files/9743582/AndroidResolverDependencies_xml.log) Here is the [Android Resolver - Display Libraries.log](https://github.com/googlesamples/unity-jar-resolver/files/9743580/Android.Resolver.-.Display.Libraries.log) I have turned on Custom Main Gradle Template and Custom Gradle Properties Template in Player Setting, as you...

Here are all *Dependencies.xml that I found: [Dependencies.xml.zip](https://github.com/googlesamples/unity-jar-resolver/files/9764367/Dependencies.xml.zip). This is what my Player > Build looks like right now: ![image](https://user-images.githubusercontent.com/6518064/195332222-e6be7eb0-d860-4b1d-b465-a4156cff4ca7.png) Here is the latest log of forced Android resolve, [ForceAndroidResolve.log](https://github.com/googlesamples/unity-jar-resolver/files/9764438/ForceAndroidResolve.log),...

@chkuang-g I was hoping that Unity 2021.3.12f1 would be released with possible changes to my problem, but they didn't release it yet. Little detail about my project, I'm using the...

Possibly important detail, it happened when the computer wasn't connected to a monitor, I connected in remote. So the graphical card had more resources to work. When the graphical card...

@Thakshara9728 Please publish the settings that you are using. Most of the time making image resolution smaller, demands less resources for image generation, so it works. But in this particular...