godot_heightmap_plugin
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HeightMap terrain for Godot implemented in GDScript
Doing some prototyping with the terrain tool. It's very versatile already but one thing I noticed is that three's no easy way tpo lay down roads. This is especially true...
I want to achieve the footstep sounds according to the terrain texture,there are two videos mentioned this: https://youtu.be/WhMfocT9l-o https://youtu.be/8GbanksN7ro how can i check the terrain material with raycast? sorry for...
I am working on a Game that rely heavily on player generated content - getting the player to edit the height map would be an extra plus - ideally if...
is there a way to automatically blend the heights of neighbouring terrain tiles to avoid large gaps/seams? if it's something i need to write myself, from scratch, could you point...
Is this plugin intended to be a complete vegetation plugin, in that case it must have a good support for grass and foliage. One of the best implementations for grass...
I was able to successfully make some terrain, but one thing that always keeps me from Godot is that I have never been able to proceed with texturing. I find...
1. Maintain a dict of AABBs for all detail chunks 2. Update all chunk AABBs only when necessary: - On terrain setup - On terrain transform changes - On terrain...
My own attempt at more organic blending for the multisplat plugin and preventing hard cuts when painting with low opacity
**Describe the bug** When using the Godot server executable to run with a HTerrain node and the Classic4 shader it will fail trying to load the packed_tex files. ``` Recreating...
i have modified the example code you gave slightly to work in tool mode, so i can update my mesh there and also for it to reuse the existing HTerrain...