Zwip-Zwap Zapony

Results 12 comments of Zwip-Zwap Zapony

In (at least) Secret Agent Clank, I experience something that seems related. I replaced a GUI texture, though rather than flickering, it's just sometimes the original texture and sometimes my...

I've found a way to reproduce it on demand in the PAL version of Secret Agent Clank (SCES-55496). If it matters, I'm using the Vulkan renderer. This zip contains a...

> This isn't so much an issue as it is a request for a feature that doesn't seem very useful. - I won't pretend that it's "not very useful", but...

Specifically, the user (not me) has said that holding an itemstack with the cursor makes Vivecraft ignore the "Shift" when Shift-clicking on another itemstack.

"I do have a 4K TV. I'm not sure if this is relevant or not." I'm going to guess that it might be; If I have the GUI size in...

> Structs can be initialized the same way as any other variable. This creates local variables too. [Pattern code] [...] I'm going to assume that `tl` and `ns.ro` are the...

>*They are not the same struct. If you modify one, the other is not modified. [...]* You're correct. :thumbsup: I assumed that I'd need to do something special to make...

> *You really dont need to declare a new structure to make it local, this code would do it as well: [...]* Yes, but I didn't know that that was...

>*the only problem i see in your example code that wasn't already known [...]* I tried to look first, but I didn't find an open issue about this in neither...