ZungryWare
ZungryWare
### Description of Changes --- Detailed lqdm9 The Outlands. ### Visual Sample ---         ### Checklist --- - [x] I have read the...
### Description of Changes --- Softened lightstyles in E1M1 on @lavenderdotpet 's request. ### Checklist --- - [x] I have read the LibreQuake contribution guidelines - [x] I have thoroughly...
The penultimate level of Episode 3. Requirements and Limitations: - Must not contain monster_tarbaby. This enemy is restricted to Episode 4. - Must be greek themed to fit with the...
The final level of Episode 3. Requirements and Limitations: - Must not contain monster_tarbaby. This enemy is restricted to Episode 4. - Must be greek themed to fit with the...
### Description of Changes --- I've always disliked the backpack mechanic in Quake 1 deathmatch. In duels, it punishes the out-of-control player for picking up ammo since often it will...
Sound effects related to water, slime, and lava. Edited assets: - sound/misc/outwater.wav - Player leaves water - sound/misc/water2.wav - Player swims through water; this sound goes with misc/water1.wav, so make...
### Description of Changes --- Added sounds for medieval keys. Three new sounds: - `misc/medkey.wav` - Picking up the key. - `doors/medtry.wav` - Failing to open a key door. -...
The player still has many sounds missing. Whether we want to use real human voice work or generic "voiceless" sounds is still an open question. Feel free to discuss this...
The Moon Rat (replacement for the Fiend) still needs sound effects. Edited assets: - sound/demon/ddeath.wav - Death (scream in pain) - sound/demon/dhit2.wav - Moon Rat deals damage with its swipe...