zengzy
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zengzy
public override void Initialize(GameObject eventSystem) { base.Initialize(eventSystem); luaEnv = new LuaEnv(); LuaEnv.CustomLoader loader = CustomLoader; luaEnv.customLoaders.Clear(); luaEnv.AddLoader(loader); luaEnv.AddBuildin("pb", XLua.LuaDLL.Lua.LoadLuaProfobuf); luaEnv.AddBuildin("rapidjson", XLua.LuaDLL.Lua.LoadRapidJson); } private byte[] CustomLoader(ref string filepath) { TextAsset asset...