Kim Simmons

Results 5 comments of Kim Simmons

I seem to have the same problem. Tested with 4.0.1-rc2 that includes the recent https://github.com/godotengine/godot/issues/71953 fix, but it didn't fix it for me. ![popping_polygons](https://user-images.githubusercontent.com/1069303/226141286-ed6dffff-b5a4-438e-8ac5-82e040f0a855.gif) My Polygon2D nodes are in fact...

I've created a brute force workaround if anyone needs it. Add the following script to any Polygon2D nodes affected by this bug. ``` @tool extends Polygon2D func _ready(): var use_custom_rect...

`bevy_egui` just released 0.27 I noticed picking stopped working for `bevy-inspector-egui` latest release which uses `bevy_egui 0.27`

I'd love to have this! I'm worried that there might be threading issues making this trickier than expected to implement. The VisualServer has `frame_post_draw` and `frame_pre_draw` signals, so it seems...

I'm having the same problem with `AssetInspectorPlugin`. I can't get Asset reflection to work in the `WorldInspectorPlugin` for some reason, but that's probably me missing something.