Julian Hangstörfer
Julian Hangstörfer
How about inverting the selection? Make everything darker and have a clear rectangle.
I actually added webm recording using ffmpeg in my [fork](https://github.com/Zod-/escrotum) some time ago but separating it seems to make more sense. I'm using a wrapper script anyway that calls escrotum...
Python reads the temp dir from environment variables so you can already configure it. ```sh export TEMP=/path/to/somewhere ... ``` Another option is to use a link instead of `mount --bind`...
How would this work exactly? I would be interested in implementing this as I need to export a lot of similiar objects into a single fbx file. Are there any...
Nvm figured it out. I'm using a name based id system with the full hierarchy name e.g. `/RootObject.SomeChild.MeshContainer.Mesh` to reference geometry ids in a dictionary so I can just reuse...
In the end I used instance ids for everything. Every unity object has an instance id, which will be the same since the objects point to the same resources in...
Yeah I think I've never committed that. I ended up remaking the whole exporter with a class based structure for each object in the FBXDocument. Here's a snippet from the...
Exactly, however I'm sure there is a way to improve this further because there are quite a lot of classes now. I also seperated the serialization from the hierarchy construction....
@HelloKitty The only thing my current fork doesn't support is textures compared to the original exporter.
I did have caching in the old exporter at some point but using a different concept that didn't work quite as well as with the ids. It's not hard to...