Zitchas
Zitchas
Thanks for writing this! One question regarding this: Is it possible to fine tune the avoidance? For instance with the Remnant, they shouldn't avoid each other's scans (theoretically they are...
Awesome! Thanks for making this. Thought: isn't the default value for attributes 0, typically? Just thinking that the visibility values should be flipped around so that 0 is the default,...
Obviously I'm not a coder, but I was under the impression that, as a general rule: a) all attributes that can be outfit attributes can also be ship attributes. b)...
The "cloak by mass" could be a good option to impose some limits on the stand-alone cloaking devices; however I wouldn't want it to be standard for everywhere that cloaking...
This is looking pretty good. A question regarding `cloaking targetability`: Does this simply apply a sort of global jamming value? Or does it block the ability of the player to...
Hmmmm.... I'm not sure about that one. There's a fairly large performance difference between "missiles can lock onto it" and "turrets can point at it." I'd rather like to keep...
Ok, in which case sounds good.
The reason for having invulnerability instead of just using protection values is the fact that protection never reaches 0. It is functionally impossible to achieve an actual "does not have...
Only if we can override the ship's personalities with the typical NPC fleet definitions. I don't think all of any ship should be restricted to a single behavior.
I'd like to make a request: Could you add an example to the first post showing some utilization of this? For example, making Broken Jump Drives cost 1000000 in the...