Yitao
Yitao
Hi @bghgary, do you have any idea about this issue? Please let me know if I need to add more information.
https://github.com/bkaradzic/bgfx/issues/1715 Hi @ryantrem, bgfx does reserve a large amount of memory. Changing configs of bgfx can reduce the allocated heap. For example, modify the value of 'BGFX_CONFIG_MAX_DRAW_CALLS' in 'Dependencies/bgfx.cmake/bgfx/src/config.h' to...
@bghgary I will have a look at it.
Hi @bghgary,I notice that the LoadScript() method in the ScriptLoader class could cause a huge memory usage. When I comment out all lines in the "app:///Scripts/babylon.max.js" file (which means no...
@bghgary Indeed, using the minified babylon.js can reduce the memory. But the reduced memory is still too large to embed Babylon Native into a mobile app. I guess there is...