Martin

Results 2 issues of Martin

This PR attempts to fix #4089 by making the type of the `collided` argument of `pygame.sprite.spritecollide` and `pygame.sprite.spritecollideany` more strict/precise. It also adds the `pygame.sprite.collide_mask` return type as one of...

**Environment:** - **Operating system** (e.g. Windows, Linux(Debian), Linux(Ubuntu), Mac): Windows 10, 22H2 - **Python version** (e.g. 3.7.9, 3.8.5) : 3.11.3 - **SDL version** (e.g. SDL 2.0.12): 2.28.3 - **PyGame version**...

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