ZeoWorks
ZeoWorks
The old input system before the switch to unity.inputsystem worked a whole lot better. No idea why they changed this.
Hi, that's correct yes. It's happening in 3.0.1. I believe this is due to the bandwidth usage. I tested an older version earlier (2.x) and adjusted the bandwidth to 15mbps...
> Are you expecting the C# API that makes editing SDP for adjusting bandwidth? > Certainly, it might be useful. Thank you, yes this is correct. This would be great...
@karasusan Thanks, This actually occurs with software encoding as webRTC for windows standalone builds does not support hardware decoding.
@karasusan More debugging done; There is an additional 50ms/90ms of latency when software decoding inside a Unity standalone/editor compared to software decoding within a web browser.
Testing platform; Windows to Windows, Codec; VP8 (Also occurs with VP9), Latency in 'Receiver scene' VS web browser; -50/90ms (sometimes upwards of 100ms) -compared to 29ms in web browser FPS...
> Same principle as using the nvidia SDK actually. The main reason is that the SDK is not in "high performance low latency" mode. But yes, the latency of software...
> @ZeoWorks @doctorpangloss I had experiment to check the latency as you said and reproduced your issue. > > Unity Editor : 2020.3.23f1 on Windows Google Chrome: M96 Video Codec:...
Can you open OBS and confirm that NVENC is an option for recording? Sometimes on Linux nvenc doesn't work right out of the box and needs specific nvidia drivers.
> When you have a fresh install of Linux with a nvidia GPU, they will use open source drivers (xserver), this does not have nvenc support built in. You need...