ZedB0T

Results 28 issues of ZedB0T

### Acknowledgements - [X] I have [searched](https://github.com/open-goal/jak-project/issues?q=is%3Aissue+is%3Aopen+label%3Abug+sort%3Aupdated-desc) for duplicate or closed bug reports - [X] I understand that I am supposed to provide my own legitimately obtained copy of the...

bug

### Acknowledgements - [X] I have [searched](https://github.com/open-goal/jak-project/issues?q=is%3Aissue+is%3Aopen+label%3Abug+sort%3Aupdated-desc) for duplicate or closed bug reports - [X] I understand that I am supposed to provide my own legitimately obtained copy of the...

high fps

### Acknowledgements - [X] I have [searched](https://github.com/open-goal/jak-project/issues?q=is%3Aissue+is%3Aopen+label%3Abug+sort%3Aupdated-desc) for duplicate or closed bug reports - [X] I understand that I am supposed to provide my own legitimately obtained copy of the...

bug

### Acknowledgements - [X] I have [searched](https://github.com/open-goal/jak-project/issues?q=is%3Aissue+is%3Aopen+label%3Abug+sort%3Aupdated-desc) for duplicate or closed bug reports - [X] I understand that I am supposed to provide my own legitimately obtained copy of the...

bug

I still need to test/verify that this occurs on vanilla but for some reason on the Mod base, when I ML the `vehicle-racer.gc`, then resest actors or even select new...

needs testing

When loading a save, these values are temporarily 0, and it messes with the autosplitter so we want to ignore them then.

Disabled by default but if enabled automatically skip cutscenes when possible. Setting is shared between jak 1 and jak 2 Tested flutflut cutscene Tested cell buying cutscenes Tested final boss...

![image](https://github.com/open-goal/jak-project/assets/89345505/f21b4112-1ad5-490e-b551-35b91ec5465c) ![image](https://github.com/open-goal/jak-project/assets/89345505/134ac016-9585-4d7c-a8ba-a909a4147b09)

gameplay-bug
jak2