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FlagRush is the new community made, teambased gamemode for Trackmania2020, providing a completely new way to play your favourite racing game with direct player interaction. In FlagRush, two teams figh...

Results 9 TrackmaniaFlagRush issues
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Closes #290

needs testing

- [x] Longest flag possession - [x] Most team passes - [x] Most respawns - [x] Longest distance driven - [x] Most car switches - [x] Flag Respawn camper (getting...

enhancement
gamemode
ui/manialinks

Closes #301 Preparation for the Desert car Update. - Adds the Desert car to the list in FlagRush_Vehicles - Moves the display name and icon from Vehicle_Selection to FlagRush_Vehicles to...

needs testing

It should have minimal/default ruleset and markers for bases and flag. When flag is picked up, apply handicaps: Fragile and 0.8 acceleration.

enhancement
maptype
low priority

There's a LayerType `CUILayer::EUILayerType::LoadingScreen`. Maybe we can construct a nice Manialink as loadingscreen in our color scheme. Layer would have to be attached at map end, because at that time...

ui/manialinks
low priority
currently not possible

- Could be a more or less static manalink that's shown to players only when they join for the first time. - "Don't show again"-Button

enhancement
gamemode
ui/manialinks

Stadium car Model ID (team color) is not registered in the vehicle tuning library, causing it to not be found when looking up the tuning by model id.

bug
gamemode