Alexandre Depail

Results 11 comments of Alexandre Depail

@schteppe Yeah, but is not that simple because my terrain isn't a 2D heigthmap projected in 3D, it's a fully 3D shape with caves and floating islands (I use Trimesh,...

This was definitively the help I needed. I understand the basics, and I'll try to implement this in my code. I'll let you know about my progress, thank you for...

Um, it's harder than I thought. Your offer to give me a simple overview of how it works would be welcome. I'm a bit lost in your code :( EDIT...

Wow man, you rock. Before this, I used to apply a constant velocity on X and Z axis to move my character, which gave the impression that he was moving...

@swift502 Oh, ok. Thanks for your clarifications ! @schteppe I just tested with the most recent version of cannon recompiled by me with Grunt, and the problem is the same...

@swift502 Nice demo again. I had issues only with very small triangles that is not the case for you, but I implemented my own raycast and it's seems to work...

This is not a issue relative to this asset. https://stackoverflow.com/questions/41330771/use-unity-api-from-another-thread-or-call-a-function-in-the-main-thread I use the solution of the first answer, it's works.

I used Heroku too, juste replace "https://socket-unity.herokuapp.com/" by ""ws://socket-unity.herokuapp.com/", it's work for me. The first connection can also takes time if the server was in "sleeping mode", just wait for...

Same errors with same compiler on same platform. Did you solve it ? EDIT : I tried an old version (the version of the commit of "Adding windows support") and...

Bonjour, merci pour votre réponse ! J'ai fait quelques recherches, voici ce que j'ai trouvé : Pour le parameters/prelevements_sociaux/autres_taxes_participation_assises_salaires/prevoyance/prevoyance_obligatoire, d'après [l'article Legifrance attaché](https://www.legifrance.gouv.fr/conv_coll/id/KALITEXT000036732007/), le taux de 1,5% semblerait toujours en...