ZarathustraDK
ZarathustraDK
On a 2080TI and Ryzen 3900X here. Getting both the stutters and the level-transition crash. Tried setting the refresh from 144Hz to 90Hz, same deal. Turned off advanced supersampling, same...
Opted into the beta. Same as before, heavy stutter in specific places and crash after entering the train. Gist: https://gist.github.com/ZarathustraDK/901c29aa935f4545f03e2da1d3bbf379 Waiting a bit after crash I get this error, which...
> I think similar behaviour to that of Alyx crashing on load can be seen in other games. > Compound (615120) for example also gets progressively more choppy the more...
My logs are pretty much identical to yours @rstrube [vrserver.txt](https://github.com/ValveSoftware/SteamVR-for-Linux/files/4399687/vrserver.txt) [vrmonitor.txt](https://github.com/ValveSoftware/SteamVR-for-Linux/files/4399688/vrmonitor.txt) [vrcompositor.txt](https://github.com/ValveSoftware/SteamVR-for-Linux/files/4399690/vrcompositor.txt) I wonder if it is related to this https://www.gitmemory.com/issue/doitsujin/dxvk/1100/508604155
Game still reliably crashes on loading screens. SteamVR 1.11.6 HL Alyx 1.2.1 Proton 5.0-5 [next] (also tried regular 5.0-5) Nvidia RTX 2080ti Crashed at the Train at the end of...
I'm curious if this may have something to do with it, anybody tried kernel 5.17?: https://github.com/torvalds/linux/commit/8590222e4b021054a7167a4dd35b152a8ed7018e The logic would be something like: If the HID-devices (HMD, controllers, trackers) are being...
Got the same issue on a RX 6800 XT.
> The best description I can give is just that the async reprojection is just a few frames too late, and reprojects the past into the future, which is moderately...
I just started getting this bug out of nowhere. I was playing VRChat when suddenly SteamVR just crashed on me. Subsequently restarting SteamVR now pipes the headset output to a...
> For a late update, KDE Plasma beta 5.24 (aka 5.23.90) along with xwayland from git master works great for VR on wayland. I think I'll just wait the 3...