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so this is still not solved yet right? I get the same behavior with popmotion.. same jumpin in the end; how can this be solved? ``` import { createMirroredEasing, createExpoIn...
> Is there a reason this isn't already object oriented? I expect a long running socket would have many updates to the session and possibly from a number of sources....
What is the situation here? (beside closed) Is there a branch to test, which allows to select a different camera? (with three.js)
@scttcper I think I am using the right versions: "@angular-redux/store": "^9.0.0", "@angular/animations": "^7.0.0", "@angular/cdk": "^7.0.0", "@angular/common": "^7.0.0", "@angular/compiler": "^7.0.0", "@angular/core": "^7.0.0", **"angulartics2": "^7.5.2",**
still broken.
any resources to this topic?
> I'm also looking for this can anyone help? you give up this joke and go directly to this: https://zju3dv.github.io/onepose_plus_plus/ you are welcome
Is this a licensing issue or just a technical limitation? I get the same result, voxelated upside-down model without textures.
Even when you [donwload the obj example](https://github.com/AaronJackson/vrn-docker/blob/master/data/turing.jpg.obj) in the repo you'll have a voxelated model without textures when you import it into your software (c4d, blender, three.js..)