Zander

Results 7 comments of Zander

Build a mesh in 3D software like how I have above and run this (I am unable to upload .fbx): ``` [Property] public ModelRenderer modelRenderer; protected override void OnStart(){ int[]...

> It might help if you posted the fbx, an obj, or a .blend file with a model that exhibits this behaviour. If someone doesn't know exactly what you did...

Oh jeez I think I got mixed up as I kept reading repro as steps, not the actual project. I'll try to find some time to get y'all a test...

I don't think so. I'm observing what looks like proper indices, but not vertices. Their positions are off by a lot.

It appears that the positions look transformed by multiple thousand units. I've got limited time to post a test project. Hopefully tomorrow I can give an example.

https://drive.google.com/file/d/1yPW0onC_8oAwB7SJodsM4oMGtSQHhN1V/view?usp=sharing Github wouldn't let me upload an fbx. Also, ill be deleting this soon.

Do you see how the index changes at the apex of the loop? This is the problem I have. I expect a continuously ascending index as I trace along the...