Zallist

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URL schema & Named Pipe integration added in https://github.com/Phalcode/gamevault-app/pull/360 if it gets pulled

--minimized is the same as --minimized=true --minimized=false will actually bypass the built in setting, so make visible even if autohidden by settings

Alternatively, https://containrrr.dev/shoutrrr/v0.8/ ( https://github.com/containrrr/shoutrrr ) which is based on apprise but written in Go. It's a bit lighter but doesn't support as many endpoints. Probably easier to integrate though.

Are you using forward, deferred or forward+ rendering? What version did you upgrade from and did you test builds on that one? Does the plain "simple lit" shader on materials...

Do you have shader stripping turned on for builds? Try without if so

This ShaderGraph uses some of the same functions as the built in simple lit shader (the blinn phong function among others) so if unity broke that then it would break...

I've raised a request to Unity to absorb this via their product board at https://portal.productboard.com/unity/1-unity-platform-rendering-visual-effects/tabs/3-universal-render-pipeline Since 95% of the work is done already, maybe they'll just take it and run...

100% of the work, now. Unity, just copy/paste the code in.

Hey Unity, I've restructured this so it's now the exact same directory structure as the Universal Render Pipeline's. So you can literally just download the files and put them in,...

I've fixed this in https://github.com/Exafunction/CodeiumVisualStudio/pull/133 I believe. It seems (at least for me) to be related to mixed \r\n and \n line endings.