Zach Myers

Results 23 comments of Zach Myers

Thanks for the suggestion! There's already an open issue for this at issue #197.

Looks like I'll need to find a way to trigger ```DragEvent```. Looking like this feature is triggered [here](https://github.com/Kruptein/PlanarAlly/blob/dev/client/src/game/ui/menu/asset_node.vue). Diving a little deeper, ```DragEvent``` is defined [here](https://github.com/Kruptein/PlanarAlly/blob/dev/client/src/game/game.vue). I'll potentially have to...

Expanding on this, linking to various document links to get started would be helpful for new users. Something like a flash message appearing for first time users as they follow...

Would you be against something like a tutorial state and then flashing messages around the first session to help get the game of things? There would probably be a DM...

To expand on this, was thinking something like [this](https://github.com/smwbtech/vue-flash-message) and create a custom component for the flashed messaged. The state would be an integer or something and flow through the...

Local storage would then queue the tutorial per-device and not per-user then right? I wouldn't think this would be ideal. The component linked allows custom positioning options, four defaults (the...

I'm able to import the module and have it function properly but I'm getting all sorts of linting errors with it. ![image](https://user-images.githubusercontent.com/7140882/75354350-d3bf3780-587a-11ea-95c3-18d8b37054e7.png)

Thoughts on this? ![image](https://user-images.githubusercontent.com/7140882/75371246-67e9c880-5894-11ea-9e71-ea61c0d661e3.png)

I haven't figured out the lint errors, some quick googling didn't resolve anything for me. I smushed the screenshot for size sake, it's not nearly as big on a standard...

I'll focus my efforts on the model changes and the actual tutorial content. I'll try and implement what I can with the idea in mind of highlighting select elements. Enjoy...