YveIce

Results 12 comments of YveIce

Your route ends with **Data/** in the declaration, but with **Data/LoRa** in your request. Try to change the webroute to `@webroute(GET, '/Key//Data/LoRa')` or to `@webroute(GET, '/Key//Data/')` or change your request.

Ah ok. Check if this change fix it for you: in file "webRoute.py" on line 57 ``` regex += '/([\\w.]*)' else : regex += '/' + part ``` remove the...

Push. Any solution yet? Got same issues with windows machines, where the same code/produced jar's works flawless under linux.

_pakkit is an extended package monitor for both Minecraft Java and Bedrock Edition, based on PrismarinJS minecraft-protocol and bedrock-protocol._

You can have a look at https://github.com/PrismarineJS/node-minecraft-protocol to understand how the packets are formed. The rest is just basic java script.

delete the pakkit folder inside your home directory. Unix: "~/.pakkit" Windows: "%appdata%\pakkit" All Settings of pakkit will be gone.

1.) Can't confirm. What server software? 2.) Can be, chat is currently not 100% supported, since minecraft added signed chat. But this is then a Bug from https://github.com/PrismarineJS/node-minecraft-protocol

Don't know why, but there is a signature miss-match in your video: ![image](https://github.com/Heath123/pakkit/assets/42624289/cace47c9-63b5-485f-8b66-7432a4da1018) If i check it with: https://sessionserver.mojang.com/session/minecraft/profile/08000239bb814f76bd5b16d3da1536b0?unsigned=false

If it's custom auth code with "special" function, how and why should it be implemented? That would mean one patch for every single server with non vanilla auth system. Also,...

Then you must first make an issue on https://github.com/PrismarineJS/node-minecraft-protocol. If they implement a custom auth-server API, pakkit can use it.