Yinimi

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One problem I've found with OnActivateAsync is, it is called just before IsActive is set to true (see [Screen.ActivateAsync()](https://github.com/Caliburn-Micro/Caliburn.Micro/blob/a2854ab1f49f486e254255beec330818be79a204/src/Caliburn.Micro.Core/Screen.cs#L110-L111)). This means if you have a main viewmodel that uses OnActivateAsync...

with my PR #898 the second method for Initialize is added as well. Since we have now the OnActivated() is there still a need for a async OnViewLoaded()?

If the next release is 5 then it would also be ok to rename the methods. (OnActivate and OnInitialize) Eventually OnActivate => BeforeActivate, OnActivated => OnActivate (to make things as...

I think #764 Is also resolved with this change

If I read the build pipeline log correct the android 28 sdk is missing? Is the pipeline running on a specific machine with a build agent? Then it would probably...

I came across this issues when duplicating CollisionShape2D in the Scene... but i guess this is using the same function beneath

Hi, it's a cool idea to create a tutorial how to build up a new project. I have a few recommendations / questions to improve it further: 1. You could...

fyi: with Avalonia 11 this works for me as well: ``