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A high-end code editor for GameMaker: Studio, GameMaker Studio 2.x, and more!

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I have several objects that I create with `instance_create_layer` and assign variables to directly after, meaning that I get constant distracting warnings in the code within these objects that uses...

I noticed in my project that some variables are different colors than others, yet I couldn't really notice a difference between them. Is there anything that I'm missing? I'm going...

enhancement

![image](https://user-images.githubusercontent.com/27750907/141606132-ee964e53-ca99-4c8e-b6cf-c2ecf6f0c440.png)

enhancement

I'm not sure how hard this would be, but since Tiled can export to gm room files it might be cool to be able to open a room in it...

enhancement

Making an issue of it because I imagine it's a large request. I'm in the process of converting a fairly large project into having type annotations. It's not always clear...

enhancement

`foo = function(){}` highlights `foo` only when it is defined in the Create event in an object. Would be nice if it would support other events as well!

enhancement

There is currently a bunch of small issues related to GMEdit not being actively aware of nested functions: * `with` disables semantic highlighting for implicit `self` variables (`fn()` vs `self.fn()`)...

enhancement

The [web demo](https://nika-begiashvili.github.io/libarchivejs/) of [libarchivejs](https://github.com/nika-begiashvili/libarchivejs) appears to successfully extract GMS1 GMZ files, therefore might be possible to integrate to support opening packaged GMS1 projects (much like how GMEdit already supports...

enhancement

Expected no warnings here: ![image](https://user-images.githubusercontent.com/27915583/109425523-ae1ebe00-79f9-11eb-9b6c-0e8dad198178.png)

bug

![WarningHighlightingBug1](https://user-images.githubusercontent.com/27915583/109422338-30a08100-79ec-11eb-820b-c9334ecd139d.gif)

external bug