Yegor Stepanov
Yegor Stepanov
It affects BenchmarkRunner.Run* with `args==null` only. The first commit is not breaking change. It fast exits with message when no benchmarks to execute or when the benchmark crushes (when arguments...
### 1st commit Change unhandled exception with message exception. Add Unsupported checking directly to the methods, because It fails in .NET core (and they are public). ### 2nd commit Hide...
`'Could not load file or assembly 'System.CodeDom, Version=4.0.1.0, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51' or one of its dependencies. The system cannot find the file specified. ` ### Tested in: * VS2022, NET Framework...
closes #1775 closes #299; partially closes #1603 (there is an open PR for this issue) It affects Console, Markdowns, Html exporters only. ## API ```C# [HideColumns(Column.Mean, "Error")] // Hides all...
https://github.com/dotnet/BenchmarkDotNet/blob/f372668e028161d0d1bf675811a6168967175034/src/BenchmarkDotNet/Extensions/ProcessExtensions.cs#L25-L35 There is [RealTime](https://docs.microsoft.com/en-us/dotnet/api/system.diagnostics.processpriorityclass?view=net-6.0) priority, which is the highest priority. It will reduce Windows overhead, because it's super aggressive mode. [See Raymond Chen's article](https://devblogs.microsoft.com/oldnewthing/20100610-00/?p=13753). A little problem: the IDE/cmd must...
Is it desired behavior or a bug? 
```C# [DryJob] public class Benchmarks { [Params("a", "b", "c")] [ParamsSource(nameof(Source))] public string Input { get; set; } [Benchmark] public void Test() { if(Input is "ddd" or "eee") Thread.Sleep(700); } public...
qbittorrent has the next speed metrics:  Here I've found a three ones: ```C# Manager.Monitor.DataBytesDownloaded Manager.Monitor.ProtocolBytesDownloaded Manager.Monitor.DownloadSpeed ``` Can you clarify what these means and how to find the rest?...
#### This looks like incorrect behaviour:  `(Forgot to remove Background/Addressables prefixes on the left picture)` Scope graph is: ``` Project (Root) ---> Bootstrap ---> Game & Menu ``` As...
Under the hood, `IObjectResolver.Instantiate` uses ```C# Instantiate(prefab); ``` Unity creates the objects in the current active scene. I think it should create objects in scope scene. To do this, the...