Arthur Brainville

Results 104 comments of Arthur Brainville

If you are still interested, and familiar with the SSL library, I would find it rad to look into a pull request when you add some API for the Kissnet...

Ogre 2.2 now is "mostly stable"... And has morph target support. I guess I need to start working on bringing this library to it!

I need to get the build environement for this sorted out, both locally and in CI 😄 I may revew that no sooner than this weekend, gonna be busy with...

The CMake options, and the library should be called "BtOgre2" not "BtOgre21". The "21" was put there to reflect Ogre 2.1, but this was a really poor decision on my...

I need to adapt Ogre glTF to 2.2 too! 😉

Now the rendering parses the scene graph and draw each "mesh" nodes. Instead of drawing, we should push them to a draw list, and sort the transparent materials out, draw...

Haven't tested your file. But there's no support for glTF without indexes. I haven't even *realized* that indexes were not mandatory in glTF. glTF insight loads multiple animations, however, the...

@Peach1 I'm going to fix a first fix that fixes the loading of *meshes without indices*. This seems to work, however, the joint transform loading seems to have some issues...

I can confirm that the mesh data is loaded fine, and that the mangled result is due to skinning, here's the same object with a shader mode that doesn't apply...

There's indeed a problem concerning how animations are handled with this specific model. The loaded skeleton seems fine, when interpolating animations, joint transforms become all wonky and bad ![image](https://user-images.githubusercontent.com/1816251/61577839-27032780-aaed-11e9-9030-1c26d60385bb.png) Black...