Xterionix
Xterionix
**Summary** Autocompletions are unavailable when trying to import anything from the gametest modules **To Reproduce** Steps to reproduce the behavior: 1. Create a new bridge project with gametest enabled 2....
**Summary** Converting a bridge project to a local project throws an error **To Reproduce** Steps to reproduce the behavior: 1. Create a new bridge project 2. Click the 3 dots...
Issue: ^ Page: https://wiki.bedrock.dev/entities/spawn-rules.html Suggestions: https://discord.com/channels/494194063730278411/725178320685236255/908385636149502042
Issue: It's outdated Page: https://wiki.bedrock.dev/entities/entity-properties.html -
Issue: ^ Page: https://wiki.bedrock.dev/animation-controllers/entity-commands.html Just a reminder for me to fix unless someone else wants to
Issue: Doesn't include newer versions Page: https://wiki.bedrock.dev/guide/format-version.html Just a reminder for me to fix unless someone else wants to
Issue: Doesn't include hasItem Page: https://wiki.bedrock.dev/items/equipped-item-commands.html Suggestions: Add reference to hasItem selector *Mostly just opening this issue so I remember to PR a fix*
Like texture paths shouldn't show up inside of. This'd have to be specified for the different completions as it may be applicable in some places ```json { "textures": {|} }...
https://github.com/Mojang/minecraft-creator-tools There's command line tool equivalent for this now and it may be useful for some people to have the project be validated directly in VSC rather than export it...
Would add this myself but after looking through the repo I couldn't figure out how it worked