XrizZ
XrizZ
Sorry about that, Cmake should be able to run now - forgot to add one file.
Fixed an issue, but still not sure why LInux and iOS won't build. Windows and Android are fine. Can you post the logs please? I can't see them through the...
@ThorstenBux thanks, the issue was just the CMakeCache.txt being in the repository, which it shouldnt. Whats the last remaining error for macos?
Thanks @ThorstenBux - its fixed now! I'm hopeful that the feature can be merged into your master branch now. Cheers!
Sure thing @philip-lamb, I would recommend this as documentation: The "Buffer" type video module offers the ability to feed in custom sources of frames to the ARToolkitX-AR Controller. The usage...
@martial Sure thing, let me know how I can help!
@martial send me an email on my public GitHub address: [email protected] I'll be able to send you a sample file back to your email next week. Unfortunately, I won't have...
I can confirm that this error exists, same on my machine. I tried resolutions from 640x480 all the way up to 1920x1080 - same results. Marker does not get detected.
I've modified the source by adding a video class for "Buffer" and adapted the ARController::update() function to: bool update(AR2VideoBufferT* leftBuffer = NULL, AR2VideoBufferT* rightBuffer = NULL); If video type is...
@ThorstenBux sorry about the delay, I'll share the code with you this week!