Andrii Doroshenko
Andrii Doroshenko
@Meptl looks fine, feel free to submit a pull request. 🙂
I assume this to be fixed via #196, thanks!
Introduction: originally, classes like `PolyBoolean2D` in Goost were singletons only. The problem is that embedding parameters like `strictly_simple` to each and every method in `PolyBoolean2D` resulted in API bloat (each...
> Thanks, @Xrayez . If this is a bug with Godot/GDScript and not Goost, then I'm happy for you to close it. No need, lets keep this issue open so...
Seems like GDScript bug in `3.2` according to godotengine/godot#41319. See also https://github.com/goostengine/goost/commit/4acf00aea65b6860649b6defe1008cf2abf589b6.
@Extarys the development of this extension is not governed by Godot development, currently this is more like a place where me (and possibly other interested contributors) can more or less...
> Here because of issue #31655 (Gradient2D...) @Extarys if curious, `GradientTexture2D` is now implemented in Goost: #43 (in Godot 3.2) 🙂 godotengine/godot-proposals#1677 is still not approved despite community support/requests in...
I'd just like to say that implementing neural networks/deep learning would be nice to have, see related Godot proposal at godotengine/godot-proposals#2506. Goost would probably need to introduce AI component, but...
@sairam4123 this makes total sense indeed, but unfortunately I'm limited to my own knowledge of 2D development, I rarely if ever had to touch 3D code. If someone would like...
First thing which comes to mind is [`ShapeCast2D`](https://goost.readthedocs.io/en/latest/classes/class_shapecast2d.html), which can be implemented in 3D with the same or similar API. Godot even has a proposal about this: godotengine/godot-proposals#2896 (not replacing...