Andrii Doroshenko
Andrii Doroshenko
> In Leaflet polygons should _not_ have the same first and last coords. I'd go as far as to say that this is how other polygon clipping algorithms work to...
As long as the implementation proves to be useful, I think this could be added, but I have questions! I don't particularly understand why the sequence has to be encoded...
An observation: `InputBuffer` was implemented as part of godotengine/godot#37200 (not what this proposal describes), but then renamed to `DataBuffer` it seems, talking about possible naming confusion, so might be worth...
Yes, to clarify, I'm not suggesting renaming the proposed `InputBuffer` to `DataBuffer`, but to something more like `InputCommands`, `InputSequence` (to better reflect the fact that it depends on the time...
Welp, I kind of expected this to happen, looks like code signing is required now. Unfortunately, as I said in #94, I don't really have enough resources to resolve this....
@djrain I think I might have figured a workaround. According to crash report, the code runs ARM code. Since Godot 3.4, both Intel x86 and Apple Silicon architecture are supported...
Nice, thanks for writing this up! Yeah, I don't mind if APNG support is added. Implementation-wise, I implemented the GIF loader similarly to static image loader in Godot. If we...
> * The GIF was also slow and laggy when run from the debug build. It may be `AnimatedTexture` issue in general. I recall complaints that it consumes CPU resources,...
Looks like there's existing Godot proposal for this: godotengine/godot-proposals#2068. I'm not sure whether it would be easy to expose the class to be available in non-editor builds without reimplementing the...
Perhaps this may be due to breaking core changes in Godot, again. I no longer use Godot, bug fixes are welcomed.