Andrii Doroshenko

Results 112 comments of Andrii Doroshenko

Rendering is disabled in the test environment (`RenderingServer` is not instantiated at all currently) so likely `SceneTree` depends on rendering functionality in some way (`Viewport`?), leading to crash. If you...

You can look at GDNative tests for reference (which is a module): https://github.com/godotengine/godot/tree/master/modules/gdnative/tests > Sure, as long as these tests work when Mono is disabled (or aren't compiled when Mono...

@Jorvan758 I no longer maintain the project. If you imply that this kind of feature is ignored by Godot, that's also unfortunate... For these reasons and more, I have abandoned...

It looks to me that switching to Meson will lead to situation that we'll both have a new build system and Python stuff used to generate stuff, while SCons is...

Would be really nice to have this merged now, trying to draw a `ConcavePolygonShape2D` via script with various success rates, see #37903.

If most of the physics stuff is going to be rewritten in 4.1 or so, then yeah I don't see much point in breaking compat this way. But from what...

Created [a script to generate a random modules configuration](https://gist.github.com/Xrayez/c900ef441a538ba86ccb6186a6042c60) to ["fuzzy test"](https://github.com/godotengine/godot-proposals/issues/168) compiling Godot that way, if you want to burn your CPU cycles. 🙂

@jxo what you describe is more or less handled by GDNative. But there are certainly usability/portability/compatibility issues with using it. For this, you can refer to [proposals regarding GDNative](https://github.com/godotengine/godot-proposals/issues?q=is%3Aopen+is%3Aissue+label%3Atopic%3Agdnative). You...

I think the purpose of this repository is to find bugs (as much as possible, see [Fuzzing](https://en.wikipedia.org/wiki/Fuzzing), [Monkey testing](https://en.wikipedia.org/wiki/Monkey_testing)), and not provide a regression suite for fixed bugs. Those kind...

Yes, SCons supports this via [`VariantDir`](https://scons.org/doc/production/HTML/scons-man.html#f-VariantDir). But the problem is that Godot build scripts heavily rely on custom Python path resolution (using `os.path` rather than `File()` or `Dir()`), so it...