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An easy-to-use UI framework for Nintendo Switch homebrew

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As per the title, Please can you add another function like CreateShowDialog() in ui_application.cpp, but for the options you can display a graphic(Icon) instead of rendering text. I know you...

Firstly I am not sure if this is a bug or not but the following causes an app to crash: if (((Down & HidNpadButton_B) || ((Held & HidNpadButton_L) && (...

This framework is really nice. Could it be ported back to pc so we can use this too?(like emulator frontends)

I just added Plutonium as a submodule (to my local git repository), and tried to `make` the Makefile in Plutonium, heres the full error: ``` pu_String.cpp /home/me/Projects/switch/HelloPlutonium/Plutonium/Plutonium/Source/pu/pu_String.cpp:1:10: fatal error: pu/pu_String.hpp:...

Hey, compiled the latest Example with the latest source-built Plutonium and latest source-built libnx, but running the nro only shows a black screen. I'm using Atmosphere 0.10.4 on 9.2.0. Any...

The current internal rendering API uses SDL, what usually leads to a lot of memory being used. As the main reason for this concern, eQlipse (an attempt to make a...

enhancement
help wanted

`Button::Button(s32 X, s32 Y, s32 Width, s32 Height, String Content, Color TextColor, Color Color) ` about "TextColor" and "Color" in the constructor: ``` this->clr = Color; this->ntex = render::RenderText(this->fnt, Content,...

Iterating maps is unnecessary and a loss of performance, especially if a map size gets large. For this example: https://github.com/XorTroll/Plutonium/blob/0fefac2455683f2e98bb7091c5891ebb222a8683/Plutonium/Source/pu/ui/render/render_SDL2.cpp#L35-L38 Consider something like: ``` auto foundItr = shfonts.find(Size); if (foundItr...

Would be nice and useful the ability to add children to a MenuItem element or maybe some "MenuItemLayout" to specify in the constructor instead of simply the Name Example layout:...

Everytime i try to compile i get a bunch of errors, everything is set up exactly how the repo says it should be, the Makefile is identical, but I keep...