XiongFenghhh
XiongFenghhh
I've figured out the first issue, it seems Blender calculate the intrinsics in a different way. If I directly set the focal length rather than FOV in blender, the mesh...
> Since the mesh's vertex is generated from a cube space (-1~1 in x,y,z direction if I am not mistaken ), we simply calculate the uv coordinate for every point...
> > > > > > > > > Since the mesh's vertex is generated from a cube space (-1~1 in x,y,z direction if I am not mistaken ), we...
> Ran into the same issue, I'm guessing it has to do with `dataset_idx` being populated in the configs. I don't know what the proper fix is, but I found...
> @XiongFenghhh , If you are using nvdiffrast, you could use `nvdiffrast.torch.DepthPeeler` Thank you for your suggestion, I got the desired render result based on the nvdiffrast document. However, according...
> > @XiongFenghhh , If you are using nvdiffrast, you could use `nvdiffrast.torch.DepthPeeler` > > Thank you for your suggestion, I got the desired render result based on the nvdiffrast...
> # ❓ Questions and Help > I have received the following error and would like to ask how to install Xformer that supports Torch 1.13.0 version. `warnings.warn( 2023-10-16 15:05:49...
Did you solve this problem?
I think I found the solution. Just comment [this "on_load_checkpoint" function](https://github.com/deepseek-ai/DreamCraft3D/blob/b20d9386198b3965c78ba71c98156628fc41ecd3/threestudio/systems/dreamcraft3d.py#L596C5-L602C15) and the export process will work.