XenoWars
XenoWars
With the final pr for Ghavoran in now, and the implementation of the DNA system and some big fixes like Wave EMMI locking out QR, I think it's time to...
This PR finishes off the Artaria logic revision. - Added pseudo-wave to the Water Reservoir Blob - Various methods of climbing Waterfall - Wave Beam for the rotatable in Waterfall...
Did my best with this. Lots of big rooms in this PR that bloated the line count. The following rooms are those affected: - Burenia Hub to Dairon - Main...
Adding this as an issue to make sure I remember to add the implementations of Grapple Movement, Cross Bomb Skip, and Climb Sloped Tunnels eventually. Of those, Grapple Movement is...
While playing multis on the stable 4.4.2, I have noticed recently that starting with the Missile Launcher grants 10 missiles rather than 5. However, being given Launcher still gives the...
Due to it being a heated room, coming out of the teleporter you're already taking 30+ damage per tick. Requires precise movement to get back into the teleporter, and definitely...
- Forces collecting the Energy Tank pickup and Magnet Wall Thermal Device event before traveling to the Door to Dairon Transport Access, and thus the Final Thermal Device - Adds...
Just need to make all Energy Tanks as major, Energy Parts as minor, and Drogyga as major. Suggestion of making the Missile+ Tanks major as well.
After seeing the new Key Ring option, I thought it could be nice if you could remove or set keys for some dungeons, but have the key rings available for...
- Added: Movement (Intermediate) to get from the center platforms in Central Mining Station to the cannons using Space Jump Boots. - Added: Screw Attack from the cannons to get...