Benjamin Walter
Benjamin Walter
The server should be able to permanently ban people. - Bans should be persisted - Bans should be time constrained - Bans should contain **IP** and/or **UserId**
The password is saved and transmitted in clear text. This is a potential security issue and needs to be changed. Additional brute-force countermeassures are needed too.
Admins should be able to kick specific users from the server. This enforces a connection close on the client/server.
The server has only events for clients connection/disconnecting, but is missing events AFTER the handshake and user verification are done.
The client should not be able to change the server midgame. Employ additional hardening against bad stuff like impersonation.
The UserManager needs information about the existing users of a world. This should be persisted on the server / world.
Hi there, using IKVM in a solution with multiple different projects referencing the same jar files. Somehting along these lines in my `Directory.Build.props`: ```xml ~snip~ ~snip~ ~snip1~.jar;~snip2~.jar;~snip3~.jar ~snip~ ~snip~ ~snip~...