Finnbar

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Minecraft Bug. Not Nukkit's fault. Happens on singleplayer

In gohpertunnel: ```go type PlayerListEntry struct { // UUID is the UUID of the player as sent in the Login packet when the client joined the server. It must //...

Without this, clicking a player with an edited display name in the pause menu would reveal their original name, since it comes from XBL. Hell for content creators.

The server can change the name here: ![image](https://user-images.githubusercontent.com/62808970/184010845-605c37c5-aee1-4254-bd84-04f452152074.png) But can't change the name here: ![image](https://user-images.githubusercontent.com/62808970/184010930-bcfe5801-f478-4ba0-8118-79c0772cf366.png) This makes it super easy to check if a player is nicknamed to avoid targeting.

Just tested this out, yes, it is the XUID that needs to be removed not the UUID. It just displays like an offline mode player. ![image](https://user-images.githubusercontent.com/62808970/184012352-70cf9130-def7-44c5-ac16-c166980ad258.png)

Make it send warnings in the console while devtools is installed, I think removing it would just be an annoyance for most people.

I'm referring to people using public plugins that use this event. Backwards compatibility is important.

``` Fatal error: Uncaught ErrorException: SQLite3Stmt::execute(): Unable to execute statement: UNIQUE constraint failed: players.xuid in D:\projects\pocketmine-dev-env-new\virions\libasynql\src\poggit\libasynql\sqlite3\Sqlite3Thread.php:89 ```

Wrapping the code that runs the query in a try/catch does nothing.

Bedrock bossbars can have new lines, maybe this could be helpful. @notnotnotswipez is also right about the paper doll.