Xbo4tun
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Xbo4tun
I know what you mean. That happens because BlockBench doesn't register the binded pose of bones. If you manually read the file you should find there a `"bind_pose_rotation"` component which...
Those things are hard-coded in the game and can not be changed by behavior packs. That's why they don't add them in sample files. If you just want to study...