Xaymar
Xaymar
> Provide an easy-to-reproduce development env The recommended way to develop for StreamFX is by using a [bundled build](https://github.com/Xaymar/obs-StreamFX/wiki/Building#building-bundled), and shouldn't require Docker at all. This build type allows for...
If you're not confident with implementing this feature, I recommend opting for one of the other bounties first to get more familiar with libOBS, obs-frontend-api and StreamFX. #846 is the...
> It's not about confidence, the technical stuff is peanuts. It's about the budget, and the risk to work in the end for $5/hour. There are projects where one can...
> If possible, prevent Audio from a mirrored Scene from appearing in the Audio Mixer. Not possible. Audio Mixing is entirely controlled by OBS and Source Mirror has no ability...
> Not possible, see https://obsproject.com/docs/reference-properties.html . OBS Studio 28.0 includes a property for this exact purpose.
Most of the undocumented features have tooltips, but are still Experimental at best. As [explained in the FAQ](https://github.com/Xaymar/obs-StreamFX/wiki/Frequently-Asked-Questions#what-does---and--mean), experimental features are likely to break unexpectedly, so any documentation will be...
SDF Effects will most likely be removed or replaced with more efficient tools. As it is, SDF Effects have no chance of being GPU friendly due to their Scatter+Gather requirement.
I've changed CrowdIn to require verified translations now. If you wish to be a proofreader for your language and have your translations included in future releases, [please message me on...
@tytan652 Fixed the OP.
> Hi, I could support to translate to German. I've linked the Crowdin project link in the OP. Any help is appreciated.